Tangent Retro Gaming Pod
Rubber Band AI
January 17th, 2024
The host Toby discusses the common video game feature called "rubber band AI" which artificially keeps computer-controlled opponents near the player's position regardless of skill. He argues this feature in racing games like Gran Turismo and Need for Speed ruins the experience by preventing good players from pulling ahead and bad players from falling far behind. He believes it eliminates the competitive thrill and sense of accomplishment from driving skill. Toby provides real-world examples like motocross races where talented racers can build huge leads. He argues game developers should remove rubber band AI and instead provide difficulty options. This would allow skilled players to separate themselves while still providing a challenge. Toby feels rubber band AI caters to unskilled players, annoys good players, and makes games feel unrealistic and unsatisfying. He encourages listeners to give feedback and thanks the podcast network for featuring his show.The host Toby discusses the common video game feature called "rubber band AI" which artificially keeps computer-controlled opponents near the player's position regardless of skill. He argues this feature in racing games like Gran Turismo and Need for Speed ruins the experience by preventing good players from pulling ahead and bad players from falling far behind. He believes it eliminates the competitive thrill and sense of accomplishment from driving skill. Toby provides real-world examples like motocross races where talented racers can build huge leads. He argues game developers should remove rubber band AI and instead provide difficulty options. This would allow skilled players to separate themselves while still providing a challenge. Toby feels rubber band AI caters to unskilled players, annoys good players, and makes games feel unrealistic and unsatisfying. He encourages listeners to give feedback and thanks the podcast network for featuring his show.The host Toby discusses the common video game feature called "rubber band AI" which artificially keeps computer-controlled opponents near the player's position regardless of skill. He argues this feature in racing games like Gran Turismo and Need for Speed ruins the experience by preventing good players from pulling ahead and bad players from falling far behind. He believes it eliminates the competitive thrill and sense of accomplishment from driving skill. Toby provides real-world examples like motocross races where talented racers can build huge leads. He argues game developers should remove rubber band AI and instead provide difficulty options. This would allow skilled players to separate themselves while still providing a challenge. Toby feels rubber band AI caters to unskilled players, annoys good players, and makes games feel unrealistic and unsatisfying. He encourages listeners to give feedback and thanks the podcast network for featuring his show.The host Toby discusses the common video game feature called "rubber band AI" which artificially keeps computer-controlled opponents near the player's position regardless of skill. He argues this feature in racing games like Gran Turismo and Need for Speed ruins the experience by preventing good players from pulling ahead and bad players from falling far behind. He believes it eliminates the competitive thrill and sense of accomplishment from driving skill. Toby provides real-world examples like motocross races where talented racers can build huge leads. He argues game developers should remove rubber band AI and instead provide difficulty options. This would allow skilled players to separate themselves while still providing a challenge. Toby feels rubber band AI caters to unskilled players, annoys good players, and makes games feel unrealistic and unsatisfying. He encourages listeners to give feedback and thanks the podcast network for featuring his show.
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